8563 Video Chip Overview

An In-Depth Look at the 8563 Video Chip on the C= 128
by Craig Taylor (ctalkobt@gmail.com)
Originally written for C= Hacking Issue #2
(c) 2006 Craig T. Taylor
-----------------------------------------------------

  Due to the article in the last issue by Craig Bruce (csbruce@ccnga.uwaterloo.
ca) and some letters from people asking about how the 8563 Video Chip works and
more technical information this article will attempt to present as much detail
as possible on the 8563 chip & it's various capibilities.

  
                            ---------------------  
                            ! Hardware Aspects: !
                            ---------------------

  The following is a physical layout of the 8563 and the available pin outs:

              +------------------+
         42 o_|DD7  VDD    CS DA7|_o 33   DA0-DA7 - Address Bus for Ram
         41 o_|DD6            DA6|_o 32   DD0-DD7 - Data Bus for Ram
         40 o_|DD5            DA5|_o 31   D0 - D7 - Data Bus 8563 / Cpu
         39 o_|DD4            DA4|_o 30   CS /CS  - Chip Selection Pin
         38 o_|DD3            DA3|_o 29   /RS     - Register Select
         36 o_|DD2            DA2|_o 28   R/W     - Data Direction for Data Bus
         35 o_|DD1            DA1|_o 27   INIT    - Initialize internal latches
         34 o_|DD0            DA0|_o 26   DISPEN  - (Unused) Display Enable
              |                  |        RES     - (Unused) Reset all scan cnts
              |                  |        TST     - (Unused) Test purposes only
         10 o_|D7            /CAS|_o 48   DR/W    - Local Dram Read/Write
         11 o_|D6            /RAS|_o 47   /RAS    - Row Address Strobe
         13 o_|D5            DR/W|_o 21   /CAS    - Column Address Strobe
         14 o_|D4                |        DCLK    - Video Dot Clock
         15 o_|D3               R|_o 46   CCLK    - (Unused) Character Clock 
         16 o_|D2               G|_o 45   LP2     - Input for Light Pen
         17 o_|D1               B|_o 44   HSYNC   - Horizontal Sync
         18 o_|D0               I|_o 43   R,G,B,I - Pixel Data Outputs
              |                  |        
              |                  |
          8 o_|/RS               |
          7 o_|/CS               |
          9 o_|R/W           VSYN|_o 20
         23 o_|/RES          HSYN|_o 3
              |                  |
              |              CCLK|_o 1
         25 o_|/LP2        DISPEN|_o 19 
              |                  |
              |               TST|_o 24
          2 o_|/DCLK  VS5    INIT|_o 22
              +------------------+ 
                       !12
                       o


   Taken from Pg. 596-8 C=128 Programmer's Reference Manual Publ. Feb 1986 
   Bantem Books



                         +-----------------------------+
                         | How Commodore Hooked It Up! |
                         +-----------------------------+

  Now, the 8563 is hooked up to the computer via the following method:

     +---------------------+                          
     |                     |             +--------+   +-------+
     |Computer Memory      |             | 8563   |   |16k or |   
     |    (RAM)            |             |        | % | 64k   |   
     |                     |___$d600_____|da0-7   | % |VDC RAM|   
     |                     |             |        | % |       |
     |                     |___$d601_____|dr0-7   | % |(Screen|
     |                     |   ( /rs)    |    d0-7|___| Mem)  |
     +---------------------+             +--------+   +-------+  

  Confusing 'eh? (The %'s represent control signals that also are used).. What 
basically happens is that every time the computer wants to access the 8563 to 
program or change one of it's numerous registers it has to store the register
number to $d600, then loop until the 7th bit of $d600 changes to a 1.  Once
this is done, you can then read or write a value to/from $d601.

  Commodore also employed the MMU (Memory Management Unit) to manipulate pages 
of memory and thus, the 8563 only shows up in the I/O page (usually referenced
as Bank 15 or a value of $00 in the MMU Register at $ff00) or in pages that the 
I/O section of memory is enabled.

  The register at $d600 in the I/O space of the C=128 is laid out as follows:

  Bit Position:
      7       6        5       4       3       2        1      0
      Status  LightPen VBlank  -----Unused---- ------Version #--------

  When a value is placed in $d600 instead of putting the value in Status,
LightPen bits etc, the value reflects which register # is requested. Bit 7 of
this register (Status) will then return a binary 1 when $d601 reflects the 
actual value of the register just poked to $d600. (See the ML routines for
storing and reading values to/from registers at the end of this article). When
a value is first place in this register, $d600 bit 7 is equal to a zero.

  Bit 6, is used to indicate when new values have been latched into the 
lightpen registers (16-17). Bit 5, VBlank refers to when the 8563 is in the
period known as "Vertical Blanking Period".  Usually, however this bit is 
seldom referred to as updating the 8563 is usally too slow to make use of this
for any special effects.  

  Bits 0-2 return a version # of which %000 and %001 are the known versions out.
Early 128's will contain the value of $0 while later 128's will contain the 
value of $1.  Note that there are slight differences between the 8563's, in that
register 25 (horizontal smooth scoll register) requires different settings. 

  The register at $d601 returns the value of register # that has been written
into $d601 (when bit 7 of $d600 = %1). Note that storing a value here will also
do a write into the register # selected. (Refer to the ML routines for storing
and reading values to/from registers at the end of this article for an example).


                              ------------------------
                              | Register Definitions |
                              ------------------------

Reg#     7    6    5    4    3    2    1    0     Description              Notes
------- ---- ---- ---- ---- ---- ---- ---- ----   ------------------------ -----
  0     HzT7 HzT6 HzT5 HzT4 HzT3 HzT2 HzT1 HzT0   Horizontal Total          ^1  
  1     HzD7 HzD6 HzD5 HzD4 HzD3 HzD2 HzD1 HzD0   Horizontal Displayed      ^1
  2     HzS7 HzS6 HzS5 HzS4 HzS3 HzS2 HzS2 HzS0   Horizontal Sync Position  ^1
  3     VSW3 VSW2 VSW1 VSW0 HSW3 HSW2 HSW1 HSW0   Vert/Horiz. Sync Width    ^2
  4     VeT7 VeT6 VeT5 VeT4 VeT3 VeT2 VeT1 VeT0   Vertical Total            ^3
  5     .... .... .... VeA4 VeA3 VeA2 VeA1 VeA0   Vertical Total Fine Adju  ^3
  6     VeD7 VeD6 VeD5 VeD4 VeD3 VeD2 VeD1 VeD0   Vertical Displayed        ^3
  7     VeS7 VeS6 VeS5 VeS4 VeS3 VeS2 VeS1 VeS0   Vertical Sync Position    ^2
  8     .... .... .... .... .... .... Ilc1 Ilc0   Interlace Mode            ^4
  9     .... .... .... CTV4 CTV3 CTV2 CTV1 CTV0   Character Total Vertical  ^5
 10     .... CrM1 CrM0 Css4 Css3 Css2 Css1 Css0   Cursor Mode/ Start Scan   ^6
 11     .... .... .... Ces4 Ces3 Ces2 Ces1 Ces0   Cursor End Scan           ^6
 12     Ds15 Ds14 Ds13 Ds12 Ds11 Ds10 Ds09 Ds08   Display Start Adrs (Hi)   ^7
 13     Ds07 Ds06 Ds05 Ds04 Ds03 Ds02 Ds01 Ds00   Display Start Adrs (Lo)   ^7
 14     Cp15 Cp14 Cp13 Cp12 Cp11 Cp10 Cp09 Cp08   Cursor Position (Hi)      ^7
 15     Cp07 Cp06 Cp05 Cp04 Cp03 Cp02 Cp01 Cp00   Cursor Position (Lo)      ^7
 16     LpV7 LpV6 LpV5 LpV4 LpV3 LpV2 LpV1 LpV0   Light Pen Veritcal        ^8
 17     LpH7 LpH6 LpH5 LpH4 LpH3 LpH2 LpH1 LpH0   Light Pen Horizontal      ^8
 18     Ua15 Ua14 Ua13 Ua12 Ua11 Ua10 Ua09 Ua08   Update Address (Hi)       ^9
 19     Ua07 Ua06 Ua05 Ua04 Ua03 Ua02 Ua01 Ua00   Update Address (Lo)       ^9
 20     At15 At14 At13 At12 At11 At10 At09 At08   Attribute Start Adrs (Hi) ^7
 21     At07 At06 At05 At04 At03 At02 At01 At00   Attribute Start Adrs (Lo) ^7
 22     HcP3 HcP2 HcP1 HcP0 IcS3 IcS2 IcS1 IcS0   Hz Chr Pxl Ttl/IChar Spc  ^A
 23     .... .... .... VcP4 VcP3 VcP2 VcP1 VcP0   Vert. Character Pxl Spc   ^5
 24     BlkM RvsS Vss5 Vss4 Vss3 Vss2 Vss1 Vss0   Block/Rvs Scr/V. Scroll ^9^B^C
 25     Text Atri Semi Dble Hss3 Hss2 Hss1 Hss0   Diff. Mode Sw/H. Scroll  ^D,^E
 26     Fgd3 Fgd2 Fgd1 Fgd0 Bgd3 Bgd2 Bgd1 Bgd0   ForeGround/BackGround Col ^F
 27     Rin7 Rin6 Rin5 Rin4 Rin3 Rin2 Rin1 Rin0   Row/Adrs. Increment       ^G
 28     CSa2 CSa1 CSa0 RamT .... .... .... ....   Character Set Addrs/Ram  ^H,^I
 29     .... .... .... UdL4 UdL3 UdL2 UdL1 UdL0   Underline Scan Line       ^6
 30     WdC7 WdC6 WdC5 WdC4 WdC3 WdC2 WdC1 WdC0   Word Count (-1)           ^9
 31     Dta7 Dta6 Dta5 Dta4 Dta3 Dta2 Dta1 Dta0   Data                      ^9  
 32     BlkF BlkE BlkD BlkC BlkB BlkA Blk9 Blk8   Block Copy Source (hi)    ^9
 33     Blk7 Blk6 Blk5 Blk4 Blk3 Blk2 Blk1 Blk0   Block Copy Source (lo)    ^9
 34     DeB7 DeB6 DeB5 DeB4 DeB3 DeB2 DeB1 DeB0   Display Enable Begin      ^J
 35     DeE7 DeE6 DeE5 DeE4 DeE3 DeE2 DeE1 DeE0   Display Enable End        ^J
 36     .... .... .... .... Drm3 Drm2 Drm1 Drm0   DRAM Refresh Rate         ^K

                             +-----------------+
                             | Register Usage: |
                             +-----------------+

^1 : Register #0:     Horizontal Total
---  Register #1:     Horizontal Displayed
     Register #2:     Horizontal Sync Pulse
  
  These two register function to define the display width of the screen. 
Register 0 will contain the number of characters minus 1 between sucessive
horizontal sync pulses, the horizontal border and the interval between
horizontal sync pulses. The normal value for this is usually set to 126.
Register 1 specifies how many of the positions as specified in register 0 can
actually be used to display characters.  The default value for this is 80. 
The VDC can take values less than 80 and thus, will only display that many
characters. A useful effect can be a sweep from the right by incrementing
the value here from 1 to 80. Register #2 specifies the starting character 
position at which the vertical sync pulse begins. Thus, it also determines
where on the active screen characters appear. A default value of 102, 
increasing the value moves the screen to the left, decreasing it moves it to
the right.
 
^2 : Register #3:     Vertical / Horizontal Sync Position.
---- Register #7:     Vertical Sync Position 

  In Register 3, Bits 0-3 of this register specifies the horizontal sync width
and should be equal to 1 + the number of pixels per character. Thus, the value
here is normally 1+8 or 9. Bits 4-7 of register 3 specify the vertical sync
width and normally contains a value of 4. For interlace sync and video mode,
use a value that is twice the number of scan lines desired. Register #7 allows
for adjustment of where the vertical sync will be generated allowing shifting
of the actual display up and down. Normally, a value of 4, decreasing the value
will move the screen down, increasing it will appear to move it upwards.

^3 : Register #4:     Vertical Total
---- Register #5:     Vertical Total Fine Adjust
     Register #6:     Vertical Displayed

  Register #4 of this register determines the total number of screen rows, 
including the rows for the active display, and the top and bottom borders in
addition to that of the vertical sync width. The value held here is normally
a value of 32 for NTSC systems (US Standard) or 39 for PAL(European) systems.
Register #5 holds in bits 0-4 a "fine-adjust" where any extra scan lines that
are necessary to make up the display can be specified here. The value here is 
normally a 0 in both the NTSC and PAL initializations by the kernal and bits
5-7 are unused, always returning a binary 1111. Register #6 specifies the total
number of the vertical character positions (as set in Register 4) that can be
used for actual display of characters. Thus, this register usually holds a 
value of 25 for a standard 25-row display.
 
^4 : Register #8:     Interlace Mode Control
----
  
  Register 8 allows control of various display modes the 8563 can generate. 
Bits 0 and 1 are the only bits used in this register, the rest always reading
a binary 1. Bits 0 and 1 are configured as follows:

  Binary %00, %10 - NonInterlaced Mode
              %01 - Interlaced Sync
              %11 - Interlaced Sync and Video

  Note that the default value is $00 which is standard, non-interlaced.
Interlaced sync draws each horizontal scan line twice but appears to suffer from
an annoying jitter due to how it is drawn. Interlaced Sync and Video draws twice
as many lines, thus doubling the resolution. However, it also suffers from
jitter and that is why most monitors suffer horribly when using programs that 
support more than 30 rows. Note that for interlaced sync and video, the
following registers will need to be changed: #'s: 0,4,6,7,8.

^5 : Register #9:     Total Scan Lines Per Character
---- 
  
  Bits 0-4 of this register are the only relevant ones, the rest returning a 
binary 1. Bits 0-4 determine the character height in scan-lines of displayed
characters and allow up to scan-line heights of 32 scan lines. The VDC normally
sets aside 16 bytes for each character (normally, each byte is equivlent to
1 scan line) so the value here could be increased to 16-1 and a double-height
character set could be loaded in. Note, however that values less than 16 will
tell the VDC to use a 8,192 byte character set (normal) while specifying values
greater than 16 will make it use 32 bytes per character even if some of the 
bytes are not used.
 
^6 : Register #10:    Cursor Mode / Start Scan Line     
---- Register #11:    Cursor End Scan Line.
     Register #29:    UnderLine Scan Line Control.
  
  These registers allow the user to specify the cursor blink mode, as well as
the starting and ending scan lines for the cursor (allowing a full solid, 
an underline, Bits 0-4 of regiseter #10 determines the scan line within each
position for the top of the cursor. Normally, this value holds a value
of 0 for the block cursor, or a value of 7 for the underline cursor. Bits 5-6 of
Register 10 specify the blink rate for the cursor. A value of %00 specifies no
blink, ie: a solid cursor. A value of %01 specifies no cursor, a value of %10
specifies a flash rate of 1/16 the screen refresh rate, while a value of %11
specifies a flash rate of 1/32 the screen refresh rate. Note that bit 7 of
Register 10 is unused and normally returns a binary 1. Register 11 specifies
the bottom scan lines in bits 0-4, the other unused bits returning a binary 1.
The value held in these bits usually is 7 for the block and underline cursor
modes in the normal 128 editor. Register #29 is used to indicate where the scan
line is "set" in the character. The "underline" is only 1 pixel tall and thus,
this location just indicates the start and end location in pixels, similair to 
registers #10 and #11 being the same value. Note that bits 5-7 of this register
is unused and normally return a binary 1.

^7 : Register #12:    Display Start Address (Hi)
---- Register #13:    Display Start Address (Lo)
     Register #14:    Cursor Position       (Hi)
     Register #15:    Cursor Position       (Lo)
     Register #20:    Attribute Start Addrs (Hi)
     Register #21:    Attribute Start Addrs (Lo)
 
  Note first, that all of these registers are grouped in Hi byte, Lo byte order
which is usually different from the 6502 convention of low byte, hi byte (ie: 
in normal 6502 ml, $c000 is stored as $00 $c0, however in the 8563 it would be
stored as $c0 $00).  Registers 12 and 13 determine, where in VDC memory the
8563 is the start of the screen. Incrementing this value by 80 (the number of
characters per line) and with a little additional work can provide a very 
effecient way of having a screen that "seems" to be larger than just 80x25.
The cursor position in registers 14 and 15 reflect the actual character in
memory that the cursor currently lies over. If it's not on the display screen,
then it is not displayed. Registers 20 and 21 reflect where in the 8563 memory
attribute memory is held. Attribute memory refers to the character attributes
such as flash, inverse video, color etc that can be set for each character.
 
^8 : Register #16:    Light Pen Vertical
---- Register #17:    Light Pen Horizontal
 
  These registers return the light pen position and refer to the actual 
character positions on screen (ie: values ranging from 1..25 for vertical).
The horizontal reading will not corrospond exactly to character positions, but
will range from values of 27-29 to 120 depending on the edge of the screen.
It's recommended that the horizontal character position is given more tolerance
than the vertical light pen position for this reason.
 
^9 : Register #18:    Update Address (Hi)
---- Register #19:    Update Address (Lo)
     Register #24:7   Copy / Fill Bit
     Register #30:    Word Count(-1) 
     Register #31:    Data
     Register #32:    Block Copy Src (Hi)
     Register #33:    Block Copy Src (Lo)
 
  These registers allow control and manipulation of the 16k or 64k block within
the 8563 memory.  Registers 18 and 19 point to where in VDC memory the next
read or write will take place from. Register 30 specifies the number of bytes
- 1 to copy or fill depending on bit # 7 of register #24. Normally, the 8563 
will automatically perform the designated operation (of what bit 7 of register
#24 says) when register #31 (the data byte) is written to. Registers 18 and 19
automatically update upon read or write, so that is why register #30 specifies
a value 1 less than what is actually needed. Register #31, as already mentioned
is the byte to write for register #30 times (or copy from Register#32 / #33).
If register #24, bit 7 is specified as a binary 1 then the memory is copied from
the address in VDC memory pointed to by registers #32 and #33.

^A : Register #22:    Character Horizontal Size Control
----

  Bits 0-3 of this register determines how many horizontal pixels are used
for each displayed character. Values greater than 8 here result in apparent
gaps in the display. Inter-character spacing can be achieved by setting this
value greater than that of bits 4-7. Bits 4-7 determine the width of each
character position in pixels. Thus, while bits 0-3 allocate n-pixels, bits
4-7 specify how many of those pixels are used for character display.

^B : Register #24:5   Reverse Screen Bit
---- Register #24:6   Blink Rate for Characters.

  Bit #6 specifies for the VDC for all pixels normally unset on the VDC screen
to be set, and all set pixels to be unset.  Bit #5 specifies the blink rate
for all characters with the blink attribute. Setting this to a binary 1
specifies a blink rate of 1/32 the refresh rate, while a binary 0 is equivlant
to a blink rate 1/16th of the refresh rate.

^C : Register #24:0-4 Vertical Smooth Scroll
----
   
  The 8563 provides for a smooth scroll, allowing bits 0-4 to function as an 
indicator of the number of bits to scroll the screen vertically upward.

^D : Register #25:7   Text or Graphics Mode Indicator Bit
---- Register #25:6   Monochrome Mode Bit
     Register #25:5   Semi-Graphics Mode
     Register #25:4   Double-Pixel Mode

  The 8563 allows the implementation of a graphics mode, in where all of the 16k
of the screen may be bit-mapped sequentially resulting in a resolution of
640x200 (see Craig Bruce's 8563 Line-Plotting routine in the first issue for a
more detailed explanation of this feature). Setting this bit to 1 specifies
graphics mode, binary 0 indicates text mode.  Bit 6 indicates to the 8563 where
to obtain its color information etc, about the characters. Bit 6 when it is a
binary 0 results in the 8563 taking it's color information from bits 4-7 of 
register 26. When this bit is a binary 1, the attribute memory is used to 
obtain color, flash, reverse information. Also note than when this bit is a
binary 1 that only the first of the two character sets is available. Bit #5
indicates a semi-graphics mode that allows the rightmost pixel of any characters
to be repeated through-out the intercharacter spacing gap. Activating it on the
normal display will result in what appears to be a "digital" character font. The
8563 with bit #4 allows a pixel-double feature which results in all displayed
horizontal pixels having twice their usual size. Thus, a 40 column screen is
easily obtainable although the values in registers #00-#02 must be halved.

^E : Register #25:    Horizontal Smooth Control
---- 
 
  This register is analogous to register #24 Vertical Smooth Control and 
functions similairly. Increasing this bits moves the screen one pixel to the
right, while decreasing them moves the screen one pixel to the left.
 
^F : Register #26:    ForeGround / BackGround Color Register
----
 
  This register, in bits 0-3 specifies the background color of the display while
bits 4-7 specify the foreground character colors when attributes are disabled 
(via bit 6 of register #25).  Note, these are not the usual C= colors but are
instead organized as follows:

   Bit Value  Decimal Value   Color
   ----------------------------------       +-----------------------------+
    %0000       0 / $00       Black         |  Note: Bit 0 = Intensity    |
    %0001       1 / $01       Dark Gray     |        Bit 1 = Blue         |
    %0010       2 / $02       Dark Blue     | RGBI   Bit 2 = Green        |
    %0011       3 / $03       Light Blue    |        Bit 3 = Red          | 
    %0100       4 / $04       Dark Green    |                             |
    %0101       5 / $05       Light Green   +-----------------------------+
    %0110       6 / $06       Dark Cyan
    %0111       7 / $07       Light Cyan
    %1000       8 / $08       Dark Red
    %1001       9 / $09       Light Red
    %1010      10 / $0A       Dark Purple
    %1011      11 / $0B       Light Purple
    %1100      12 / $0C       Dark Yellow
    %1101      13 / $0D       Light Yellow
    %1110      14 / $0E       Light Gray (Dark White)
    %1111      15 / $0F       White

^G : Register #27:    Row Address Display Increment
----

  This register specifies the number of bytes to skip, when displaying
characters on the 8563 screen. Normally, this byte holds a value of $00 
indicating no bytes to skip; however typically programs that "scroll" the 
screen do so by setting this to 80 or 160 allowing the program to then alter
the Screen Start (Registers #12 and #13) and appear to "scroll". Note the 
normal C= 128 Kernal Screen Editor does not support this function.

^H : Register #28:7-5 Character Set Address
----
 
  These bits indicate the address of screen memory * 8k. Thus the values in 
these bits may be multiplied by 8192 to obtain the starting character set
position (normall these bits hold a value of $01 indicating the character
set begins at 8192).  Note that the character set is not in ROM, but is usually
copied to 8192 when the computer is first turned on and the 8563 is initialized.
(Examine the INIT80 routine at $CE0C in bank 15).

^I : Register #28:4   Ram Chip Type
----
  
  This bit specifies whether 16k or 64k of RAM has been installed. Note, however
that this value may not reflect future upgrades from 16k to 64k.  It is best,
if a program is dependant on 64k to write to an address > 16k and see if it
is mirrored at any other location in another section of memory. This bit has a
binary value of 0 if 16k or 1 if 64k RAM.

^J : Register #34:    Display Enable Begin
---- Register #35:    Display Enable End

  The 8563 can extend it's horizontal blanking interval to blank a portion of
the displayed screen.  The value in register #34 determines the rightmost 
blanked column, and register #35 determines the leftmost blanked column.  Note
that a value of 6 usually corresponds to the leftmost column of the screen, 
while a value of 85 corresponds to the rightmost column.  This feature is useful
for "inside-out" wraps in which both the right and left margin can close-in on
text, the text can be cleared, these values reset etc... 

^K : Register #36:    Refresh Cycles per Scan Line
----
 
  This register in bits 0-3 allows the user (if he had any reason) to specify
the number of refresh cycles for memory for the ram.  Setting this value too
low may cause the RAM to not remember all the information.  Changing this value
gives some advantage, in terms of display speed increases but is not advised. 
The value normally held here is $05, for five refresh cycles per scan line.

                           +--------------------------+
                           | 8563 Memory Organization |
                           +--------------------------+

  Normally, the extra memory of the C=128's equipped with 64k goes unused (48k
worth) unless programs like Basic-8 etc, take advantage of it. There are various
mod files describing the upgrade from 16k to 64k and it is _strongly_ advised
(although the author has not yet done so) and be aware that ***OPENING YOUR
COMPUTER JUST TO LOOK, YOU MAY MESS IT UP*** and it is _strongly_ advised that 
you contact a person experienced with electronics to perform the upgrade for
you.  Note also that some mail order companies are offering an "up-grade board"
which plugs into the 8563 slot and does not involve desoldering the RAM chips.

  Now, the 8563 uses the 16k of memory (it ignores the extra 48k of memory when
it's got 64k, thus the following applies also to the 8563's equipped with 64k
of memory) and normally, has the following memory map:
 
  $0000 - $07ff - Screen Memory
  $0800 - $0fff - Attribute Memory
  $1000 - $1fff - Unused
  $2000 - $2fff - UpperCase / Graphic Character Set   (Char Set #1)
  $3000 - $3fff - LowerCase / UpperCase Character Set (Char Set #2)
  
                          +---------------------------+ 
                          | Writing to 8563 Registers |
                          +---------------------------+ 

  Now how do we write to these registers we've learned so much about? There's
several ways depending on how lazy you are.  The pure-ml version:
 
WRITING TO A REGISTER:
 
   writereg = * ; this routine writes .a to register # .x, Asssumes I/O block in
         stx $d600
       - ldx $d600
         bpl -
         sta $d601
         rts
   
  also, in bank 15 there is a similair routine at $cdcc. Calling it at $cdca
loads .x with a value of 31 indicating the data register which is often useful.
 
  From basic, just use a SYS 52684, value, register#

 READING FROM A REGISTER:
   
   readreg = * ; this routine returns the contents of register # .x in .a
               ; Assumes I/O block switched in
        stx $d600
      - ldx $d600
        bpl -
        lda $d601
 
   or use the routine in bank 15 at $cdda.  From basic, a SYS 52698,,register#
and then a RREG A returns the value in variable A. 

                          +--------------------+
                          | Further 8563 Notes |
                          +--------------------+ 

  Many C=128 owners are still using their monitors they had when they had their
C=64's and are able to use the 80 column screen through a "converter-cable"
(basically taking pin 7 of the RGBI port and feeding it as raw video).  There
is also a text file out explaining how to take the R,G,B,I pins on that port
to display shades of gray on a monochrome monitor (basically tying resistors
with diodes across each color pin and then joining them).  There is relief!! :-)

  The 8563 is a chip full of cabibilities waiting to be found and developed. I'd
be interested in seeing any code / techniques that readers of this net-mag have
found.  Given that enough are submitted, a possible listing of some of the 
better tricks and techniques might be possible in the future.